AI Insights · Timothy · October 2021
Top 5 Cannabis Games Performance in Europe Q3 2021
Analyzing the performance of the top 5 cannabis games on a unified platform in Europe during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 cannabis games in Europe showcased diverse trends in downloads, revenue, and active users. Here, we delve into the performance metrics of these leading apps, based on data from Sensor Tower.
Bud Farm: Idle Tycoon Game from LDRLY saw fluctuations in both revenue and downloads. Weekly revenue peaked at around $40K at the end of July, followed by a steady range between $28K to $34K throughout August and September. Downloads spiked to over 23K in early August, before stabilizing between 10K to 13K for the remainder of the quarter. Active users mirrored this trend, peaking at around 27K in early August and settling to approximately 24K by the end of September.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a consistent decline in revenue, starting at $36K in late June and dipping to about $17K by the end of September. Downloads showed an initial high of nearly 70K in mid-July, gradually decreasing to around 33K by the end of the quarter. Active users also saw a downward trend, dropping from 175K in mid-July to approximately 112K by late September.
Hempire - Weed Growing Game by LBC Studios Inc. recorded stable revenue, with slight increases peaking at about $25K at the end of August. Downloads fluctuated, with a significant peak at 34K in early August and a notable drop to around 8.6K by the end of September. Active users showed a similar pattern, peaking at 77K in mid-September and decreasing to about 49K by the quarter's end.
Cheech and Chong Bud Farm from LDRLY exhibited a slow but steady increase in revenue, starting at $10K and reaching approximately $16K by the end of September. Downloads peaked at nearly 10K in early August before gradually declining to around 4.5K by late September. Active users increased from 6K in late June to about 12K in mid-August, before settling at around 9K towards the end of the quarter.
Weed Firm 2: Back To College by Ludum LLC saw a relatively stable revenue pattern, with weekly earnings ranging between $3.1K and $5K. Downloads remained consistent, averaging around 5K per week. Active users showed a slight increase, starting at 14.6K in late June and reaching approximately 17K by mid-September, before ending the quarter at around 15.6K.
For more detailed insights and data on these apps, visit Sensor Tower.